Breaking Block is finally available on the Appstore for iOS. Yes, the game that seemed somehow minorly hexed against the Appstore approval process has been thoroughly dehexed and is now in its proper place, thank you very much (three rejections vs. one legitimate yet obscure issue, fixed, with a successful appeal of the third rejection on the 24th day of the process).
On the Android side, Breaking Block keeps doing better and better. With very little post-release marketing, it still is drawing a steady number of downloads per day, and daily game activity keeps increasing. Breaking Block has already surpassed Prepare for Warp in total downloads, and at this rate, it will soon surpass Vintage Pachinko in downloads. Now that the iOS version is out, I am kicking off my post-release marketing campaign for Breaking Block on both platforms starting today.
One thing I could use on both platforms is more ratings. So far, there have been only 7 ratings for 140 downloads. If you already have the game, please take a moment to rate it so that the game continues to receive more exposure. Yes, I know it forces you to join Google+, and that really sucks. Maybe you can find a creative use for the unwanted Google+ account. ¯\_(ツ)_/¯
It’s ironic that what is admittedly my least original mobile game in terms of gameplay is turning out to be my most popular downloaded game so far. I won’t be abandoning my long-term plans to develop original games anytime soon. Knowing it is possible to do a successful iteration of a classic is just another weapon in my arsenal.