So much to do, yet so little time to do it in.
Preparations for Steam Greenlight continue, along with development of Dehoarder 2 itself. Day One of the Greenlight campaign is very important, so I am taking extra care that everything is properly in place.
One of the main showpieces for the Greenlight campaign is a second trailer, which is about 75% complete. I’ve also been bringing the game to a state where it is polished enough to be given to a small handful of streamers. Which, if by chance, you happen to be a streamer who is interested in quasi-exclusive access to play and stream the game before it is released, please let me know.
On the technical side, one thing I’ve done which is helping immensely with testing as well as generating footage for the trailer is to expand my in-game console functionality. At this point, I can invoke pretty much any function of the Dehoarder 2 game engine by typing a command. I can add and delete objects, play with the in-game clock, set counters and flags, and lots of other god-like stuff. It really saves a lot of time setting up test scenarios and video capture, and if you are making a game of significant complexity, I definitely recommend taking the time to set up a comprehensive console that can talk to your game’s engine.
Here’s hoping that my next blog post will be to announce the launch of the Steam Greenlight campaign.