For the first time in a few weeks, I was able to devote an entire Saturday to developing features for Dungeon’s Fortune. Basic inventory management is working. Equipped items are contributing stat bonuses in combat. Mobs are able to be defeated, granting experience points. Items can appear within the encounter map and can be picked up by the player.
This is subject to change, but right now the inventory model is a shared party model with individual equipment slots for each character. The available inventory size will depend on a number of bag slots (right now four). You don’t put items in individual bags, rather, the number and type of bags you have determines the total number of inventory slots available.
Items will be able to be stacked to some degree. Equippable items are currently not stackable.
I’m also planning to use what I like to call the pinata loot system. When a mob is defeated, the items it drops will go flying in all directions. I think that will be a lot of fun.