One of the really cool reusable components to come out of the development of Dungeon’s Fortune and EARL’s Warehouse is my Voxel Engine (think Minecraft blocks). I’ve spent the last couple of weeks polishing this technology further, gearing up for an eventual release on the Unity Asset Store.
I really think this is something that a lot of developers could use to rapidly create maps for games. With a map editor, and a couple of drag-drops, it is really easy for me to create a voxel-based environment like the one in EARL’s Warehouse. I recently did some integration between my voxel engine and the Unity physics engine, and the results are promising (EARL’s Warehouse had used custom physics).
Look for more information to come about the Aedific Voxel Engine, including the expected release feature set. Meanwhile, if you are interested in being an early adopter of this technology, helping to test and enhance it, please drop me a line, and I’ll hook you up with a serious discount.
Also, I just went and got all the parts for my brand new file/repository/streaming server. Finally my server technology will be from the current millennium. I’m looking forward to having a proper source code repository. Another thing that makes me smile about the new server setup is the streaming capability, which may eliminate my need for a HTPC.
Time to go dust off my system builder hat.
Duke