Right now I am very stoked about a lot of things. Where to even start?
One really awesome thing is that CodenameCrab has posted the first ever fan-made YouTube footage of one of my games, Dehoarder:
I love it! This is just part of the very positive response that I’ve received for Dehoarder on the Ludum Dare site. Judging is still ongoing for the next 9 days, and I’m waiting in anticipation to see the results.
EARL’s Warehouse has surpassed both the 3.5 star rating and 1,000 play milestones. I’m excited to see that there is a steady stream of interest in this game, so planning is underway for the first expansion to the game, including some suggested updates. So far, I plan to update the control scheme to allow for keyboard-only and gamepad support, improve the level selection screen to make levels beyond the first twelve more discoverable, and include a new block of 12 puzzles (plus one bonus puzzle) with a continuation to the story of EARL. I have a gut feel for when I want to accomplish this by, but I will keep that under my hat until I am more confident of a release date.
I have had a request for a level editor for EARL’s Warehouse at this point, so I will need to start considering how I am going to accomplish that. I do have a level editor that I use internally, but it is very much a bare-wires-exposed, don’t-touch-that-or-you’ll-break-it, fits-the-creator’s-need-and-not-one-iota-more type of tool. I’m also in the process of extracting all of that into my Voxel Engine product that I plan to release on the Unity Asset Store.
Vintage Pachinko has seen modest sales so far, and very strong ratings. It seems to be catching on slowly but surely. Thank you to everyone in my extended support network who is helping to get Vintage Pachinko noticed by downloading and rating the game! Update 1.1 is now available which includes a user-requested feature for an in-app mute setting.I’ve had multiple requests to add more machines to the game. This is definitely something that I am considering should sales continue to heat up. I also have the seeds of an idea for an additional play mode, where special rules apply.
It’s a lot to think about, with three games actively being played, and all having ample opportunity for improvement. It’s also a very good problem to have. The next few weeks should be very exciting.