Right now I am very stoked about a lot of things. Where to even start?
One really awesome thing is that CodenameCrab has posted the first ever fan-made YouTube footage of one of my games, Dehoarder:
I love it! This is just part of the very positive response that I’ve received for Dehoarder on the Ludum Dare site. Judging is still ongoing for the next 9 days, and I’m waiting in anticipation to see the results.
EARL’s Warehouse has surpassed both the 3.5 star rating and 1,000 play milestones. I’m excited to see that there is a steady stream of interest in this game, so planning is underway for the first expansion to the game, including some suggested updates. So far, I plan to update the control scheme to allow for keyboard-only and gamepad support, improve the level selection screen to make levels beyond the first twelve more discoverable, and include a new block of 12 puzzles (plus one bonus puzzle) with a continuation to the story of EARL. I have a gut feel for when I want to accomplish this by, but I will keep that under my hat until I am more confident of a release date.
I have had a request for a level editor for EARL’s Warehouse at this point, so I will need to start considering how I am going to accomplish that. I do have a level editor that I use internally, but it is very much a bare-wires-exposed, don’t-touch-that-or-you’ll-break-it, fits-the-creator’s-need-and-not-one-iota-more type of tool. I’m also in the process of extracting all of that into my Voxel Engine product that I plan to release on the Unity Asset Store.
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I’ve had multiple requests to add more machines to the game. This is definitely something that I am considering should sales continue to heat up. I also have the seeds of an idea for an additional play mode, where special rules apply.
It’s a lot to think about, with three games actively being played, and all having ample opportunity for improvement. It’s also a very good problem to have. The next few weeks should be very exciting.