A Good Feeling
I just completed what should be the release build of EARL’s Warehouse: The Depot, uploaded it to Kong, and I am ready to flip the switch next Saturday to take
Great games, great fun, great life
I just completed what should be the release build of EARL’s Warehouse: The Depot, uploaded it to Kong, and I am ready to flip the switch next Saturday to take
Sorry, no post last week due to family circumstances. At any rate, there has not been much to report, since Smiling Cat is in a transition between wind-down of one
Next week will mark the one year anniversary of when EARL’s Warehouse was born as a concept and the prototype was started. As you can see from the picture, EARL’s
Details…Celebrating One Year of EARL’s Warehouse Development
Today I worked on the tool that will generate the optimized maps for each level of EARL’s Warehouse: The Depot. In theory, its job is to determine what blocks within
It happened more quickly than I thought. All of the development loose ends that needed to be tied up are now tied up, and EARL’s Warehouse: The Depot is now
Today, I set out to finish decorating levels in EARL’s Warehouse: The Depot, adding physical representations of lights, more beams and trusses, and of course, lots of tongue-in-cheek signage. All
It’s a bit unusual for me to post a mid-week update. I felt the situation deserved it, though, as there have been a couple of very interesting developments. This weekend,
Details…Dehoarder Jumps in Popularity as Reviews Proliferate
Sorry no post last weekend, not quite sure what happened besides running out of time. After overhauling the end boss level, and finally coming up with an exciting idea for
The rough drafts of the eleventh and the final levels of EARL’s Warehouse: The Depot are complete. The boss level still needs some animation work, and will be an exciting
After the last few weekends saw quite a bit of time away from the keyboard, I was back at it strong today with the rough drafts of three new levels