Lighting and a Master Map
This week’s update is a little late, as I ran out of time yesterday before needing to leave for the monthly COGG meetup. Before heading off to that, though, I
Great games, great fun, great life
This week’s update is a little late, as I ran out of time yesterday before needing to leave for the monthly COGG meetup. Before heading off to that, though, I
It turns out that there are several things that Gill wants to accomplish this weekend, such as attending the Origins gaming convention, seeing Man of Steel, and other fun activities.
I’m pleased to announce that Smiling Cat Entertainment has been approached by Mobiroo, an app subscription service and promotional app distribution company. Mobiroo expressed an interest in adding Vintage Pachinko
Level design was moving along at a snail’s pace today when suddenly, a lightning bolt hit with a flash of inspiration for the perfect “halfway” level: In case the gravity
Yes, the robot-launching cannons I referred to on Twitter are a reality. Here is a screenie of EARL breaking through a glass ceiling after being shot out of one of
This week, I focused on the update and expansion to EARL’s Warehouse, which I have tentatively titled “The Depot”. This time, the puzzles are evolving together with the story, rather
Right now I am very stoked about a lot of things. Where to even start? One really awesome thing is that CodenameCrab has posted the first ever fan-made YouTube footage
My latest game, Vintage Pachinko, is now available for Android devices in the Google Play Store. This game/toy is my attempt to simulate a classic pachinko machine. This app is
This past weekend, I took part in the Ludum Dare 48-hour Compo. For those unfamiliar, The Ludum Dare Compo is a competition where you try to make the best game
One of the really cool reusable components to come out of the development of Dungeon’s Fortune and EARL’s Warehouse is my Voxel Engine (think Minecraft blocks). I’ve spent the last