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The second half of last year and the beginning of this year hit me very hard. Not physically, but mentally. In the midst of it, I suffered a creative and
Great games, great fun, great life
The second half of last year and the beginning of this year hit me very hard. Not physically, but mentally. In the midst of it, I suffered a creative and
The last few months have definitely been, on a global basis, the most challenging months in recent human history. As Americans, our comfortable and privileged first-world life (which I rarely
We are now a month past GDEX 2019, and an update is many times overdue. Dehoarder 2 once again showed very well at GDEX. Much new content was shown, as
Since my last update, I have been working a lot on populating the game world with furnishings and junk. One of the things intended to be randomly generated in each
With the happiness of the holidays and the sadness of some life events behind us, I come to provide another update on the progress of Dehoarder 2. One long-planned new
It has been a while since I have given an update. Last month was GDEX 2018, which kind of got on top of me before I knew it and left
Today, I’d like to talk about what I do to try to keep a project as large as Dehoarder 2 organized. With this being my largest project to date, I’ve
Today I want to talk about a new algorithm I implemented this month in Dehoarder 2. One of the big features in Dehoarder 2 is the ability to re-arrange and
Game development (or really any kind of software development) is often a learning experience. You start out implementing something that you’ve never implemented before, and suddenly, you gain some insight
Two weekends ago, I took a short break from Dehoarder 2 development so that I could join Ludum Dare as I do each April. The theme this time around was