OSKing for Trouble
One thing that you would think that would be trivial to implement in a game is something that we’ve all seen in console, mobile, and an increasing number of PC
Great games, great fun, great life
One thing that you would think that would be trivial to implement in a game is something that we’ve all seen in console, mobile, and an increasing number of PC
Another month, another few steps forward in the development of Dehoarder 2. After getting my open bugcount down to 6 and implementing a few more features, the last couple of
Hello again, and welcome to my monthly blog post. This time, I want to talk about a game feature that I have been refining in January: Harry’s smartphone. The smartphone
Happy New Year! I hope that all had an enjoyable holiday, and feel re-invigorated for 2018 as I do. Before I talk about progress on Dehoarder 2, there is one
I couple of posts ago, I talked about my new home office and how hopefully it would be completed soon. I am more than pleased to report back that the
Details…Now Witness the Firepower of This Fully Armed and Operational Battle Station!
Today I wanted to talk a bit about my plan for my back catalog of games. It’s great to have a history of games, but sometimes measures must be taken
So, yeah. With the pre-GDEX crunch (during which I did NOT manage to get Dehoarder 2 to an alpha release state as planned), updates to this blog were pushed a
This is the first I hope will be an ongoing series of presentations highlighting handy game development tricks that can be explained in 10 minutes. My first presentation demonstrates a
I am pleased to announce that a couple of weeks ago I received the first of six batches of models from Liam “Arvex” Wenzlaff, whom I’ve contracted with to create
Many months ago, I teased a feature by which Harry’s physical appearance would change as he advanced. While the basics of that were implemented at the time, it was not