Friday Fun #5
Welcome to this week’s installment of Friday Fun, the blog where I talk about what’s on my mind with gamedev and hopefully you get something out of it. Released! First
Great games, great fun, great life
Welcome to this week’s installment of Friday Fun, the blog where I talk about what’s on my mind with gamedev and hopefully you get something out of it. Released! First
Welcome to my third installment of Friday Fun, the blog post where I talk about what’s been going on with my game development in the past week. Documentation Automation My
Welcome to my second installment of Friday Fun, where I just generally ramble on about my game development week, hopefully in an interesting way. Refactoring Rabbit Holes This week brought
Welcome to the first edition of what will hopefully be my blog done weekly. This is where I will share with the world my overall progress on my projects, as
Yesterday, I implemented the final features that are intended for scope in the 2.0 release of Prepare For Warp. Now, Prepare For Warp enters an extended round of testing. Hopefully
I have great, exciting, and terrifying news to share with you: I quit my day job so that I can fully focus on Smiling Cat and finally turn it into
If you’ve been here before, you may have noticed some changes around here. It was long time to put the old website theme to rest, and go with something a
Hello again, I’ll be keeping the update short this month since things are getting quite busy in work and life. Dehoarder 2 progress has largely focused on AI, with the
The second half of last year and the beginning of this year hit me very hard. Not physically, but mentally. In the midst of it, I suffered a creative and
We are now a month past GDEX 2019, and an update is many times overdue. Dehoarder 2 once again showed very well at GDEX. Much new content was shown, as