Junk and Furniture Population
Since my last update, I have been working a lot on populating the game world with furnishings and junk. One of the things intended to be randomly generated in each
Great games, great fun, great life
Since my last update, I have been working a lot on populating the game world with furnishings and junk. One of the things intended to be randomly generated in each
With the happiness of the holidays and the sadness of some life events behind us, I come to provide another update on the progress of Dehoarder 2. One long-planned new
It has been a while since I have given an update. Last month was GDEX 2018, which kind of got on top of me before I knew it and left
Today, I’d like to talk about what I do to try to keep a project as large as Dehoarder 2 organized. With this being my largest project to date, I’ve
Today I want to talk about a new algorithm I implemented this month in Dehoarder 2. One of the big features in Dehoarder 2 is the ability to re-arrange and
Game development (or really any kind of software development) is often a learning experience. You start out implementing something that you’ve never implemented before, and suddenly, you gain some insight
Two weekends ago, I took a short break from Dehoarder 2 development so that I could join Ludum Dare as I do each April. The theme this time around was
One thing that you would think that would be trivial to implement in a game is something that we’ve all seen in console, mobile, and an increasing number of PC
Another month, another few steps forward in the development of Dehoarder 2. After getting my open bugcount down to 6 and implementing a few more features, the last couple of
Hello again, and welcome to my monthly blog post. This time, I want to talk about a game feature that I have been refining in January: Harry’s smartphone. The smartphone