Breaking Block is RTM
Today I put the last of the finishing touches on Breaking Block, ensured one last time that everything is in good working order on both platforms, and submitted to the
Great games, great fun, great life
Today I put the last of the finishing touches on Breaking Block, ensured one last time that everything is in good working order on both platforms, and submitted to the
This week, refactoring and rearchitecting has been the order of the day. Coming back around to Dungeon’s Fortune, I have been away from the design long enough to be able
For the first time in a few weeks, I was able to devote an entire Saturday to developing features for Dungeon’s Fortune. Basic inventory management is working. Equipped items are
Since my last update, a LOT of progress has been made on Dungeon’s Fortune. It is still far from finished, but at least now the game is in some sort
Here is a screenshot of a voxel-based gypsy wagon (more officially known as a vardo) which will be appearing in the new game I’ve been talking about, which I’ve decided
Over the last few weekends, I have been designing the encounter engine for the fortune-telling dungeon explorer game that I mentioned in my last update. While all I have so