When Disaster Strikes, Duke Deftly Dodges
Today, I set out to finish decorating levels in EARL’s Warehouse: The Depot, adding physical representations of lights, more beams and trusses, and of course, lots of tongue-in-cheek signage. All
Great games, great fun, great life
Today, I set out to finish decorating levels in EARL’s Warehouse: The Depot, adding physical representations of lights, more beams and trusses, and of course, lots of tongue-in-cheek signage. All
Sorry no post last weekend, not quite sure what happened besides running out of time. After overhauling the end boss level, and finally coming up with an exciting idea for
The rough drafts of the eleventh and the final levels of EARL’s Warehouse: The Depot are complete. The boss level still needs some animation work, and will be an exciting
After the last few weekends saw quite a bit of time away from the keyboard, I was back at it strong today with the rough drafts of three new levels
This week’s update is a little late, as I ran out of time yesterday before needing to leave for the monthly COGG meetup. Before heading off to that, though, I
I’m pleased to announce that Smiling Cat Entertainment has been approached by Mobiroo, an app subscription service and promotional app distribution company. Mobiroo expressed an interest in adding Vintage Pachinko
Level design was moving along at a snail’s pace today when suddenly, a lightning bolt hit with a flash of inspiration for the perfect “halfway” level: In case the gravity
Yes, the robot-launching cannons I referred to on Twitter are a reality. Here is a screenie of EARL breaking through a glass ceiling after being shot out of one of
This week, I focused on the update and expansion to EARL’s Warehouse, which I have tentatively titled “The Depot”. This time, the puzzles are evolving together with the story, rather
Right now I am very stoked about a lot of things. Where to even start? One really awesome thing is that CodenameCrab has posted the first ever fan-made YouTube footage