Friday Fun #5
Welcome to this week’s installment of Friday Fun, the blog where I talk about what’s on my mind with gamedev and hopefully you get something out of it. Released! First
Great games, great fun, great life
Welcome to this week’s installment of Friday Fun, the blog where I talk about what’s on my mind with gamedev and hopefully you get something out of it. Released! First
Welcome to Friday Fun, where I talk about whatever is on my mind with game development in hopes that someone finds it interesting. Release Doldrums TBH I struggled to come
Welcome to my third installment of Friday Fun, the blog post where I talk about what’s been going on with my game development in the past week. Documentation Automation My
Welcome to my second installment of Friday Fun, where I just generally ramble on about my game development week, hopefully in an interesting way. Refactoring Rabbit Holes This week brought
Welcome to the first edition of what will hopefully be my blog done weekly. This is where I will share with the world my overall progress on my projects, as
Yesterday, I implemented the final features that are intended for scope in the 2.0 release of Prepare For Warp. Now, Prepare For Warp enters an extended round of testing. Hopefully
I’m happy to announce that version 2.0.6 of Prepare For Warp has reached a state where I am comfortable promoting it from the test branch to the main release branch.
One of my first project priorities is getting Prepare For Warp back to a state where changes can be released on a regular basis. One of the main reasons it
I have great, exciting, and terrifying news to share with you: I quit my day job so that I can fully focus on Smiling Cat and finally turn it into
It has now been exactly one month since the launch of Prepare For Warp on Steam Early Access. The launch went pretty smoothly and the game was pretty stable out