Complements Have A Hue Part to Play
Today I want to talk about a new algorithm I implemented this month in Dehoarder 2. One of the big features in Dehoarder 2 is the ability to re-arrange and
Great games, great fun, great life
Today I want to talk about a new algorithm I implemented this month in Dehoarder 2. One of the big features in Dehoarder 2 is the ability to re-arrange and
Game development (or really any kind of software development) is often a learning experience. You start out implementing something that you’ve never implemented before, and suddenly, you gain some insight
Two weekends ago, I took a short break from Dehoarder 2 development so that I could join Ludum Dare as I do each April. The theme this time around was
One thing that you would think that would be trivial to implement in a game is something that we’ve all seen in console, mobile, and an increasing number of PC
Another month, another few steps forward in the development of Dehoarder 2. After getting my open bugcount down to 6 and implementing a few more features, the last couple of
Hello again, and welcome to my monthly blog post. This time, I want to talk about a game feature that I have been refining in January: Harry’s smartphone. The smartphone
Happy New Year! I hope that all had an enjoyable holiday, and feel re-invigorated for 2018 as I do. Before I talk about progress on Dehoarder 2, there is one
I couple of posts ago, I talked about my new home office and how hopefully it would be completed soon. I am more than pleased to report back that the
Details…Now Witness the Firepower of This Fully Armed and Operational Battle Station!
Today I wanted to talk a bit about my plan for my back catalog of games. It’s great to have a history of games, but sometimes measures must be taken
So, yeah. With the pre-GDEX crunch (during which I did NOT manage to get Dehoarder 2 to an alpha release state as planned), updates to this blog were pushed a