The Evolution of Harry
Up until now, the main character in Dehoarder 2, Harry, hasn’t had much visual presence in the game. That is changing. I wasn’t even sure that the main character was
Great games, great fun, great life
Up until now, the main character in Dehoarder 2, Harry, hasn’t had much visual presence in the game. That is changing. I wasn’t even sure that the main character was
Progress has been somewhat slow the last month on Dehoarder 2. There are a couple of reasons for this. First, recent project pressures at my day job had forced me
Yes, that’s 3 parts polish, and one part content for the last few weeks. I’ve just been going in, playing, identifying problems, and addressing them right there on the spot,
Finally, buying and placing items is working in Dehoarder 2. It may only work as well as a rickety wagon right now, but it is at least working end to
Daily employment held importance in the original Dehoarder as one of two ways by which to earn money, and was the only way to earn money consistently. Since money plays
Finally, after fighting me for a while, the house customization feature has come together. Intended as a mid-game to late-game activity, house customization will let you refinish nearly every aspect
Just got done submitting my 3rd Ludum Dare compo game. This time, the theme was “An Unconventional Weapon”, so I chose food as an unconventional weapon. What I ended up
Details…Ludum Dare 32 Compo Entry – Dirty Fork: Unleash the Mayhem
The big win for this week was definitely the localization (language support/translation) effort. I knew that the sooner I got localization done, the less work it would be, because there
I started playing around a bit with my logo screen to see what I could come up with to replace the current roll-in animation. This is what I came up
One of the key benefits of my recent refactoring is that it is now much easier to support modding. I think modding is essential for a game like this. What