Without a Shadow of a Doubt
Recently, Unity made real time shadows based on a single directional light part of the free edition of Unity. I have taken full advantage of this and the screenshot you
Great games, great fun, great life
Recently, Unity made real time shadows based on a single directional light part of the free edition of Unity. I have taken full advantage of this and the screenshot you
New to Dehoarder 2 in the past two weeks is the garden management sub-game. With this system, all gardens on the property need attention at least daily in order to
A house with only a couple thousand pieces of junk in it would not make for a very interesting Dehoarder 2. Trouble is, having more than 600-800 pieces of physics-enabled
So it has been a while since my last blog post, which was not intentional. In the preparation for the big expo, somehow a couple of blog updates did not
Vintage Pachinko version 2.2 has been released for both Appstore and Google Play Store. As I mentioned a couple of weeks ago, this new update includes two new pachinko cells
When not getting ready for the Ohio Game Developer Expo itself or working to deliver the next update to Vintage Pachinko, I’ve been working on getting the story eventing and
Dehoarder 2 gameplay is starting to take a form greater than running around pecking at trash on the ground. That may have been fun for a game created in 48
Dehoarder 2 continues to take form, with most of the surrounding neighborhood now defined and landscaped. Lots of detail has gone into making the setting feel real – cars periodically
A friend and I were discussing recently some of the special physics requirements of block breaker / Breakout / Arkanoid style games. When I put together the physics for Breaking
Breaking Block continues to have strong daily download and engagement numbers. Between both platforms, Breaking Block has been downloaded over 2,500 times, and currently has a 7-day average daily user