Today I just got a preview of a new background for Vintage Pachinko, and it is really looking super-sweet. Phil from Dioram has graciously offered to contribute some artwork for Vintage Pachinko, and so far the results are stunning. I’m really looking forward to releasing another update!
In order to help promote my paid mobile lineup and web games, I plan to release a couple of smaller free mobile titles. The first of these titles will be my take on the tried-and-true block breaker game. I already have many of the staples of the sub-genre implemented, such as power-ups, multi-hit blocks, and multi-ball play. It already has some nice features that make it unique, such as vertically-oriented blocks. This allows for some really creative board designs like the ones you see here. I plan on having a lot of levels, eventually hundreds. Right now I am using a really simple text format to define the levels, so that I can crank out new ones as quickly as possible. The game will also have some nice meta-gameplay elements, such as silver and gold coins to be found/earned in each level, persistent upgrades, and cosmetic unlockables. I MIGHT have this game support in-app purchase of the coins used to unlock items; on that I am undecided.
Why a block breaker game? Because Atari 2600 Breakout was Mom’s favorite. She wasn’t a frequent gamer, but for that game, she called in sick from work and spent six hours pursuing the achievement of clearing a board with only one ball. She did get to see a very early prototype of my game, even if she couldn’t play it. This game will be dedicated to her.