Sunday was another solid day at OGDE, and a great close to the expo weekend. Traffic continued to be heavy throughout the day, and many more people got to enjoy Dehoarder 2. And enjoy it they did.
There was a second Dehoarder Live competition, this time for the BB-8 throw pillow. Amazingly, the contest ended in a tie, so we had to go to the first tie-breaker: Smiling Cat Trivia.
I actually got a chance to walk the show floor myself and try some games. The Pedestrian definitely lived up to my expectations after staring at it cattycorner from my booth all weekend. It was a delightful puzzler where you guide a pedestrian silhouette from street sign to street sign, where each street sign is a platforming segment of the level. Then you have to connect up the portals from sign to sign in such a way that the pedestrian can make it to the exit. The background environments are also beautiful and complement the more simple street-sign style artwork well. This one will definitely be on my watch list, and has my vote for “Best in Expo”.
I love marble maze games. Marble Madness was a favorite growing up, and the Kororinpa games for the Wii held my attention for hours. There never seem to be enough marble maze games out there. So I was delightfully surprised to find two marble maze games at our growing expo. Rad Roller was a fun play and had an interesting gravity mechanic – press a button to increase gravity to make the marble sit down after it jumps to a precarious ledge. Sphere Complex is a marble entry that seems to have a focus on speedrunning. In fact, there was a competition for best time in progress all day Sunday.
Another good, well polished puzzle platformer is Adventure Lamp. In it you use your lantern helmet to hit switches and stun enemies in order to advance. It has lots of timed platforming, and the levels themselves are very quick and small, giving the game a good flow.
There were too many games for me to try them all in the couple of hours that I was able to be away from the booth, though I really enjoyed the ones I did play and meeting all of the developers behind those games.
After three high energy expenditure days, I was definitely ready to close up shop when the floor closed at 5. It was another great year at OGDE, and I look forward to next year’s expo!
By the way – for all of those that did not get to see the booth, I have uploaded a video tour that I filmed Friday evening: