We’re still alive and kicking, not much activity lately because there is not much to report. Work is continuing, albeit at a reduced pace. The main project I have been working on is a sim-style game, and I am trying to design it from the ground up to be both mobile and desktop compatible. I first alluded to this project last summer. I have taken the prototype that I created then, and am now laying the foundations for the real thing. I am hoping to be able to release this game as free-to-play, as well as researching tie-ins with social media.
It has been six months since Thrust Or Bust Challenge Edition was released, so in celebration, I am cutting the price by 50%. I just played this game a few days ago, admittedly for the first time in a couple of months, and I still think it is a good game. I had trouble putting it back down again. I think I’ve decided my favorite levels are Stormforest Path and Gigabit Plains, though if I were to redesign the game, I might make Stormforest less maze-like.
Of course, the Web Edition of the game remains free-to-play. Please check out both editions of the game, I think you will be quite pleased.
I am still hoping for inspiration for the further arcade-style titles that I promised. If I start working on anything like that, I will post an update about it.